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Mortal Kombat 1 Tomb of the Dragon Army Lighting

I was responsible for all lighting and atmosphere across both lighting scenarios for this fightline. I also managed performance costs and set up the seamless level select intro lighting.
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With Mortal Kombat 1, we introduced multiples times of day to bring visual variety across the fightlines and utilized Unreal's lighting scenario system. For most of the skydomes throughout MK1, I captured the HDRI images used.
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MORTAL KOMBAT TM & © Warner Bros. Entertainment Inc. (s24)

Dormant lighting scenario

Dormant lighting scenario

Active lighting scenario

Active lighting scenario